How to use FrameworkDispatcher in XNA

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It implements the Windows-specific portion of a FrameworkDispatcher class.

With FrameworkDispatcher we can call Update function which updates the power state and media objects.

Here is how we can use it:


When we go to the definition right clicking on Update or FrameworkDispatcher:


We will be getting this metadata:

#region Assembly Microsoft.Xna.Framework.dll, v4.0.30319
// C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.dll

using System;

namespace Microsoft.Xna.Framework
    // Summary:
    //     Implements the Windows-specific portion of a FrameworkDispatcher class.
    public static class FrameworkDispatcher
        // Summary:
        //     Updates the status of various framework components (such as power state and
        //     media), and raises related events.
        public static void Update();

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