Hello,
I am making an editor for the engine that will run both for Windows and
xBox 360, I am using the XNA technology for the engine as it is the best
for this stuff. However, the editor does not require the use of the
XNA technology. How do I load sound in the form, have a button that
plays the sound, stop the sound and then save the sound in my own .bin
file?
Let us say the sound.bin have two sound files stored in them, not just a
little c:\location\sound.wav string that directs it to the sound, but
the actual two sounds are stored in the file. How do you do that? And Using the reverse method
of saving these sounds to load them and store them in the array,
array[0]=holds sound 1, array[1]=holds sound 2, then using the function I
would be able to play that sound, how do I do that? Can anyone help to the right
direction how to achieve this? Thanks in advance.