KillerBeam is a .Net implementation of the game called Laser Chess (I think this name is registered, hence the name KillerBeam) which appeared in Compute! Magazine in the early eighties. It is a "chess like" game involving mirrors and beams. A help file is included with instructions on how to play. Still a bit rough around the edges, but works. Forgive me as this is my first attempt at C# programming, and I want to contribute back to the C# community. Used the excellent chess program CheckMate from this site by Kaushal Golwala as a framework. Feedback / suggestions would be appreciated.
As a new comer to both OO and C# some of the difficulties I experienced was getting my head around the concept of working with an instance as opposed to a class. Once the concept sunk it it all seemed rather obvious after that. The way the mouse double click works is not as intuitive as in VB, and I must admit I still get confused between private and protected. However I managed to at least get the program working.
For other new comers to C# there is an example of using double clicks as well as random number generation. My next project is to allow users in the network play. Enjoy.