Problem with DirectX Debug Mode
Hi!
I try to make an application which uses Direct3D.
It runs well, if the direct3D is in retail mode. But
when I turn (in the control panel) the d3d to
debug mode it generate strange errors.
For example if i use viewport than always
throw an error at the first device.Clear(..)
funtion call. The type of error: InvalidCallException,
Error in applicaion.
If i don't set up a viewport it stops on an
another function call.
What is different in the debug mode or
what do i wrong?
Thank you in advance:
Kemy