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Qustions about filereading

blah bleh

blah bleh

17y
1.4k
1
Hey I have a small but annoying problem here which i hope i can get an answer for: I'm using a filestream class to read a mp3 file. I want to be able to read the entire file and close it when i reach EOF. this is an output from my class so far: public bool PlayFile() { FileStream readmp3 = new FileStream(tmpfile, FileMode.Open, FileAccess.Read); /* tmpfile is private variable that is initialized in constructor to the constructor param. int pos = 0; //decide position long len = readmp3.Length; hold = @readmp3.Name; //temporary variable for name of file char []sepinfo = new char[]{'/', '\\'}; string []split = hold.Split(sepinfo); int gf_index = split.GetUpperBound(0); hold = split[gf_index]; /* this is the part im unsure if i actually can read the entire filelength in a single bytebuffer? Im not sure it can handle it. Should i create a smaller buffer? (actually got zombie-state exception from mci once, heh) */ byte []filebuffer = new byte[readmp3.length]; try { if (open) //open is a private bool to check if file open { pccmd = "play mediaFile"; //command to mci mciSendString(pccmd, null, 0, IntPtr.Zero); readmp3.read(filebuffer, 0, (long)readmp3.length)); //either this or replace fs-length with filebuffer length. return true; } } catch(System.IO.IOException ioex) { System.Windows.Forms.MessageBox.Show("blah blah"); } return false; } Note: Closing filestream comes after with finally block. If anyone could give me an answer on this, it would be much appreciated. /xorl
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