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TextureLoader - InvalidOperationException

Katerina

Katerina

Sep 4 2007 12:00 PM
5.2k

Hi,

I am trying to do some graphics with Direct3D for Windows Mobile.

Everything works fine until I create a texture:

texture = TextureLoader.FromFile(dev, "My Documents\\abc.bmp", 200, 200, 0, Usage.None, Format.A8R8G8B8,Pool.Managed,

Filter.None, Filter.None, 0);

This throws the InvalidOperationException with no further details how to solve it.

The alternative ways to create a texture lead to the same exception:

texture = TextureLoader.FromStream(dev,

System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceStream("Project1.abc.bmp"));

texture = TextureLoader.FromFile(dev,"Project1.abc.bmp");

Could someone help me with this please?
I would very appreciate any advice!!!

Thank you,
Katerina


Answers (1)