Mono for Unreal Engine Released

Mono for UnReal Engine is now released. Announced by Mikayla via twitter: 


Mono for Unreal Engine is a plugin for Unreal Engine that allows writing gameplay code with C# and F#.
 
MonoUE features include:
  • Fully integrated with the Unreal object system and Unreal Editor.
  • C# bindings are generated automatically for all Blueprint-accessible types and members.
  • Objects and functions defined from C# can subclass types defined in C++, and can be used from Blueprint and from the Unreal Editor.
  • Runs on Windows and Mac.
Learn more details and download here: 

https://mono-ue.github.io/

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