Mono for UnReal Engine is now released. Announced by Mikayla via twitter:
Mono for Unreal Engine is a plugin for Unreal Engine that allows writing gameplay code with C# and F#.
MonoUE features include:
- Fully integrated with the Unreal object system and Unreal Editor.
- C# bindings are generated automatically for all Blueprint-accessible types and members.
- Objects and functions defined from C# can subclass types defined in C++, and can be used from Blueprint and from the Unreal Editor.
- Runs on Windows and Mac.
Learn more details and download here:
https://mono-ue.github.io/