Related resources for ctDraw
  • ShootDraw: Managed DirectX Application Wizard9/30/2012 3:46:16 AM. The Managed DirectX Application Wizard has created this "ShootDDraw" project for you as a starting point.This file contains a summary of what you will find in each of the files that make up your project.
  • Double Buffer Drawing with DirectDraw: Part15/19/2012 12:58:44 AM. Because we will be primary focusing on 2D game programming in the first articles, we will use the DirectX7 API which is perfect for its DirectDraw class and simplicity. Don’t worry for not having the right DLL because DirectX8 has full backward compatibility to DirectX7 and the COM object should already be available on your computer if you have DirectX 8 installed.
  • Working With DirectDraw and Bitmap Images5/19/2012 12:50:25 AM. This month in the C-sharp DirectX column, we will be adding bitmap image support to our game engine.
  • Space Breakout - 2D Game Developed Using DirectX and C#5/19/2012 12:44:06 AM. GDI+ is a feature rich graphics API that makes sophisticated graphical effects highly accessible to the C# developers.
  • Nemesis-7rc1 (Codename Deviate)5/19/2012 12:40:30 AM. Nemesis-7 is a full-screen 2D shoot’em up that makes use of the DirectInput, DirectSound and DirectDraw interfaces from DirectX. The player controls a spaceship which he uses to duel the computer opponent. I implemented some artificial intelligence to make the CPU play more human.
  • Welcome to DX-Corner5/19/2012 12:34:44 AM. In this column we will explore the COM interoperability of DirectX and focus on game programming with C#.
  • Nemesis-7rc1 ( Codename Deviate)2/3/2006 12:08:15 AM. Nemesis-7 is a full-screen 2D shoot’em up that makes use of the DirectInput, DirectSound and DirectDraw interfaces from DirectX. The player controls a spaceship which he uses to duel the computer opponent. I implemented some artificial intelligence to make the CPU play more human.
  • Nemesis-7rc1 ( Codename Deviate)2/3/2006 12:08:15 AM. Nemesis-7 is a full-screen 2D shoot’em up that makes use of the DirectInput, DirectSound and DirectDraw interfaces from DirectX. The player controls a spaceship which he uses to duel the computer opponent. I implemented some artificial intelligence to make the CPU play more human.
Source Code: Graphics Programming with GDI+
Graphics Programming with GDI+ is the .NET developer's guide to writing graphics appl...
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