It implements the Windows-specific portion of a FrameworkDispatcher class. With FrameworkDispatcher we can call Update function which updates the power state and media objects. Here is how we can use it: FrameworkDispatcher.Update(); When we go to the definition right clicking on Update or FrameworkDispatcher: We will be getting this metadata: #region Assembly Microsoft.Xna.Framework.dll, v4.0.30319 // C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.dll #endregion
using System;
namespace Microsoft.Xna.Framework { // Summary: // Implements the Windows-specific portion of a FrameworkDispatcher class. public static class FrameworkDispatcher { // Summary: // Updates the status of various framework components (such as power state and // media), and raises related events. public static void Update(); } }
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