Get and Load Canvas Image DataURL

Introduction

In this Article we will learn how to get an Image data URL within a canvas and how to load the image data URL of the canvas. We can get the Image Data URL of the canvas and convert it into a 64-bit encoded PNG URL. To load the canvas with an image data URL, we can use AJAX to get a data URL. The dataURL is saved in a text file and we will get the data URL from that text file and create an image object with the URL.

Step 1:

  • Open the Visual Studio 2010.
  • Go to file menu->> new->> website.
  • Select an empty website.

image 1.jpg

Step 2:

  • Go to Solution Explorer.
  • Right-click on the application name.
  • Select an HTML page and rename it.
image 3.jpg


Step3:
In this step we will use JavaScript with HTML to get the Image Data URL of The Canvas.

Example:
In this example we will get the Image Data URL of the canvas and show it in a message box using an alert.

Write down to code into first .htm page.

<html xmlns="http://www.w3.org/1999/xhtml">

<head>

    <title></title>

</head>

<script>

    window.onload = function () {

        var canvas = document.getElementById("getcanvas");

        var context = canvas.getContext("2d");

        // draw cloud

        context.beginPath(); // begin custom shape

        context.moveTo(100, 80);

        context.bezierCurveTo(130, 100, 130, 150, 230, 150);

        context.bezierCurveTo(130, 100, 130, 150, 230, 150);

        context.bezierCurveTo(250, 180, 320, 180, 340, 150);

        context.bezierCurveTo(420, 150, 420, 120, 390, 100);

        context.bezierCurveTo(430, 40, 370, 30, 340, 50);

        context.bezierCurveTo(320, 5, 250, 20, 250, 50);

        context.bezierCurveTo(200, 5, 150, 20, 170, 80);

        context.closePath(); // complete custom shape

        context.lineWidth = 5;

        context.fillStyle = "#84D6F0";

        context.fill();

        context.strokeStyle = "#ff00ff";

        context.stroke();

        // save canvas image as data url (png format by default)

        var dataURL = canvas.toDataURL();

        alert(dataURL);

    };     

</script>

<body>

<canvas id="getcanvas" width="1000" height="550">

    </canvas>

</body>

</html>

Output:

Clipboard02.jpg


Step 4:
Copy the Data URL of the canvas from the message box, then Add a Text file in your Solution Explorer and paste it in the text file.

Clipboard05.jpg


Step 5:  In this step we will draw an image within the canvas using The Image Data URL.
Write down the code into second the .htm page.
 

<html xmlns="http://www.w3.org/1999/xhtml">

<head>

    <title></title>

</head>

<script>

function loadCanvas(dataURL){

    var canvas = document.getElementById("loadcanvas");

    var context = canvas.getContext("2d");

    // load image from data url

    var imageObj = new Image();

    imageObj.onload = function(){

        context.drawImage(this, 0, 0);

    };

    imageObj.src = dataURL;

}

window.onload = function(){

    // make ajax call to get image data url

    var request = new XMLHttpRequest();

    request.open("GET", "dataURL.txt", true);

    request.onreadystatechange = function(){

        if (request.readyState == 4) { // Makes sure the document is ready to parse.

            if (request.status == 200) { // Makes sure it's found the file.

                loadCanvas(request.responseText);

           }

        }

    };

    request.send(null);

};

</script>

<body>

    <canvas id="loadcanvas" width="1000" height="1000">

    </canvas>

</body>

</html>


Output:

Clipboard02.jpg

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