This is an update to the previous code post on 03/22/2002. In the update, I include the sending and receiving function. The sending and receiving file is based on my own command that can modify according to u requirement. The concept is descript as below:
Actually, u can base on this kind of command to do a lot of stuff like searching file remotely, check remote PC information and other u can think of.
This is a simple chat program, which uses asynchronous socket to provide connection between two machines. This program acts as a client/server, which can get connected to other PCs (installed with same program) or wait for other PC to connect. You can even test this program on a single PC by running the program twice. Each instance of the program listens to a port (e.g. first instance listens to port 998 and the second instance listens to port 999). Click the listen button of both instances, enter the hostname/Host IP Address as "local" or "127.0.0.1" and Port no as 999 for the first instance (cause we want to connect to the second instance, which listens to port 999), click connect. The IP address will list 2 program (if successfully connected). At this point, you can start sending messages.
In this program, I also demonstrated how the events are raised during connection, disconnection, sending and receiving (like the OnConnect, OnSend... in MSVC++ MFC's socket class).
I have created a class named WSocket (not inherit from Socket class). The public Socket object is Soc, which do all the socket tasks. I can't inherit from Socket class, cause when the Accept()/EndAccept() method in the Socket
Sending |
Client |
Server |
Receiving |
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Send Filename and size to |
Accepted the file detail |
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Send signal back, tell client to start sending |
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Once signal is received, start sending file data. (Block by block until end of file) |
Store to file. |
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Done |
Successfully received all |
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