Socket Programming


Description

This is a simple Client/Server program showing the communication taking place between the client and the server.

Server is a console based application and the Client is a Windows application. The client sends a message to the server which is converted by the server into upper case and returned back to the client.





Souce code

//Server Code
using System;
using System.Net.Sockets;
using System.IO ;
public class Echoserver
{
//entry point of main method....
public static void Main()
{
//TcpListener is listening on the given port... {
TcpListener tcpListener = new TcpListener(1234);
tcpListener.Start();
Console.WriteLine("Server Started") ;
//Accepts a new connection...
Socket socketForClient = tcpListener.AcceptSocket();
//StreamWriter and StreamReader Classes for reading and writing the data to and fro.
//The server reads the meassage sent by the Client ,converts it to upper case and sends it back to the client.
//Lastly close all the streams.
try
{
if (socketForClient.Connected)
{
while(true)
{
Console.WriteLine("Client connected");
NetworkStream networkStream =
new NetworkStream(socketForClient);
StreamWriter streamWriter =
new StreamWriter(networkStream);
StreamReader streamReader =
new StreamReader(networkStream);
string line = streamReader.ReadLine();
Console.WriteLine("Read:" +line);
line=line.ToUpper()+ "!";
streamWriter.WriteLine(line);
Console.WriteLine("Wrote:"+line);
streamWriter.Flush() ;
}
}
socketForClient.Close();
Console.WriteLine("Exiting...");
}
catch(Exception e)
{
Console.WriteLine(e.ToString()) ;
}
}
}
//Client Code
using System;
using System.Net.Sockets;
using System.Windows.Forms;
using System.IO ;
using System.ComponentModel ;
using System.Drawing;
public class Echoclient: Form
{
//Define the components...
private Button b1;
private TextBox t1,ta;
TcpClient myclient;
private NetworkStream networkStream ;
private StreamReader streamReader ;
private StreamWriter streamWriter ;
//constructor initialising...
public Echoclient()
{
InitializeComponent();
}
//main method...
public static void Main()
{
Echoclient df=
new Echoclient();
df.FormBorderStyle=FormBorderStyle.Fixed3D;
Application.Run(df);
}
public void InitializeComponent()
{
b1=
new Button();
b1.Location =
new System.Drawing.Point(170,20);
b1.Size =
new System.Drawing.Size (80,40);
b1.Text="Click Here";
b1.Click +=
new System.EventHandler(b1_Click);
b1.BackColor = System.Drawing.Color.Transparent ;
b1.ForeColor = System.Drawing.Color.Red ;
b1.BackgroundImage = Image.FromFile("back4.gif") ;
b1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
b1.Font =
new System.Drawing.Font("Microsoft Sans Serif", 8f,
System.Drawing.FontStyle.Bold);
t1=
new TextBox();
t1.Location =
new System.Drawing.Point(20,20);
t1.Size =
new System.Drawing.Size (100,100);
ta=
new TextBox();
ta.Multiline=
true;
ta.ScrollBars = ScrollBars.Vertical;
ta.AcceptsReturn =
true;
ta.AcceptsTab =
true;
ta.WordWrap =
true;
ta.Location =
new System.Drawing.Point(20,80);
this.SuspendLayout();
this.Text = "Socket Programming" ;
this.MaximizeBox = false;
this.BackgroundImage = Image.FromFile("back3.gif") ;
this.Name = "Form1";
this.Controls.Add(this.b1);
this.Controls.Add(this.t1);
this.Controls.Add(this.ta);
this.Closing+= new CancelEventHandler(form1_closing) ;
//connect to the "localhost" at the give port
//if you have some other server name then you can use that instead of "localhost"
try
{
myclient =
new TcpClient("localhost", 1234);
}
catch
{
Console.WriteLine("Failed to connect to server at {0}:999", "localhost");
return;
}
//get a Network stream from the server
networkStream = myclient.GetStream();
streamReader =
new StreamReader(networkStream);
streamWriter =
new StreamWriter(networkStream);
}
//User can enter a text in the textbox and on click of the button the message will be sent to the server..
//then the Client waits and receives the response from the server which is displayed in the textarea..
private void b1_Click(object sender, EventArgs e)
{
ta.Text="" ;
if(t1.Text=="")
{
MessageBox.Show("Please enter something in the textbox");
t1.Focus();
return ;
}
try
{
string s;
streamWriter.WriteLine(t1.Text);
Console.WriteLine("Sending Message");
streamWriter.Flush();
s= streamReader.ReadLine();
Console.WriteLine("Reading Message") ;
Console.WriteLine(s) ;
ta.Text=s;
}
catch(Exception ee)
{
Console.WriteLine("Exception reading from Server:"+ee .ToString());
}
}
public void form1_closing(object o , CancelEventArgs ec)
{
//close all streams...
streamReader.Close() ;
streamWriter.Close() ;
networkStream.Close();
}
}

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