Begin an animation of a usercontrol with the trigger of another one
For the sake of interactivity, is common in UI and Games development that you want to define components of the application separately.
Yet, you also want to share some interactivity among all of them. So,
suppose I have an animation in one usercontrol depicting a monster in
which I make it explode, and then I have other usercontrol which
represents the player, then, I want that whenever the player hit the
monster (I could raise an event from inside the player class) the
animation in the monster is triggered... is there a way to solve this?
Thanks and Happy X-mas !! :-)