C# : WebCamLib-Image in TextureLoader (as Texture)... Plz Help me...
Hello C-Sharp-Understanders,
I do build a openGL-Mesh in C# (a plane), and do apply a texture to it. Now I want to apply a live webcam image as a texture (at 30fps) to this openGL-Mesh.
This is what I do now (it doesn´t work :), using the "WebCamLib"-Library :
WebCamLib.Device d = DeviceManager.GetDevice(1);
d.ShowWindow(this.pictureBox1);
//Stream imgStream = new System.IO.Stream("C:\\foo.jpg");
FileStream imgStream = File.Create("C:\\foo.jpg");
pictureBox1.Image.Save(imgStream,System.Drawing.Imaging.ImageFormat.Jpeg);
System.Drawing.Bitmap bm = (Bitmap)Bitmap.FromStream(imgStream);
//System.Drawing.Bitmap bm = (Bitmap)Bitmap.FromHbitmap(this.pictureBox1.Image);
backgroundtexture = TextureLoader.FromStream(device, imgStream);
Please help me. Thanks in advance.
Greetings,
Fxworker