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how can i upload all types of fule without using asp.net's fileupload control?

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kaushal nayak

kaushal nayak

15y
3.4k
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Hi,i want to know about how i can upload all types of file without using the fileupload control of asp.net.
i had written code of both server and client but it only upload the text files only..
here i am describing that code..
hope u help me to make my minor project better.
here i had used Base64 encoding and decoding which i had done to upload all types of file but i can't do as per my requirement..
i want to upload all types of files like (.RAR,.EXE,.BIN..etc) on the server..

hope i will get valuable help from this website..


client code:
using System;
using System.Web;
using System.Web.Configuration;
using System.Net;
using System.Net.Sockets;
using System.Collections;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Xml.Linq;

public partial class Client : System.Web.UI.Page
{
    Socket m_clientSocket, m_handler;
    IAsyncResult m_result;
    int cn=1;
    byte[] a ;
    byte[] a1,b1;
    byte[] b;

    protected void Page_Load(object sender, EventArgs e)
    {

    }
    protected void btnUpload_Click(object sender, EventArgs e)
    {
        connect();
     //   disconnect();

    }
    public void disconnect()
    {
        try
        {
            if (m_clientSocket != null)
            {
                m_clientSocket.Close();
                 m_clientSocket = null;
                //UpdateControls(false);
                 string n;
               
            }
        }
        catch (SocketException se)
        {
            Response.Write("Connection failed" + se.Message.ToString());
        }
    }
    public void connect()
    {
        try

        {
            if(cn==1)
            {
            m_clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
         //IPAddress A = IPAddress.Parse("10.1.7.88");
          IPAddress[] aryLocalAddr = null;
          string HostName = Dns.GetHostName();
        IPHostEntry ipEntry = Dns.GetHostByName(HostName);
          aryLocalAddr = ipEntry.AddressList;
            int nPort =12533;
         // IPEndPoint ipEnd = new IPEndPoint(A, nPort);
            IPEndPoint ipEnd = new IPEndPoint(aryLocalAddr[0], nPort);
            m_clientSocket.Connect(ipEnd);
            cn = 0;
        }
            if (m_clientSocket.Connected)
            {

                //  UpdateControls(true);
                //Wait for data asynchronously
                SendFilename();
                WaitForData();
                //WaitForData();
                //Timer a = new Timer();
               //  SendData();
                // WaitForData();
               //  WaitForData();
                //WaitForData(d);
            }
          
        }
        catch (SocketException se)
        {
            Response.Write(se.Message);
        }
    }
    public void SendFilename()
    {
        if (fupload.HasFile)
        {
            try
            {
                string fname=fupload.FileName;
                a1 = new byte[fname.Length];
                a1=System.Text.ASCIIEncoding.ASCII.GetBytes(fname);
                string returnValue= System.Convert.ToBase64String(a1);
                a = System.Text.Encoding.ASCII.GetBytes(returnValue);
                NetworkStream ns = new NetworkStream(m_clientSocket);
                //ns.ReadTimeout = 1000000000;
                ns.Flush();
               
                ns.Write(a, 0, a.Length);
                //ns.WriteTimeout = 1000000000;
                ns.Dispose();
                ns.Close();
            }
            catch (Exception ex)
            {
                Response.Write(ex.Message);
            }
        }

    }
    public void SendData()
    {
        if (fupload.HasFile)
        {  
            try
            { 
                b1 = new byte[fupload.PostedFile.ContentLength];
                // System.IO.StreamReader s=new System.IO.StreamReader(FileUpload1.FileName);
                fupload.FileContent.Read(b1, 0, fupload.PostedFile.ContentLength);
                string name = System.Text.Encoding.ASCII.GetString(b1);
                a1 = System.Text.ASCIIEncoding.ASCII.GetBytes(name);
                string returnValue = System.Convert.ToBase64String(a1);
                a = System.Text.Encoding.ASCII.GetBytes(returnValue);
                NetworkStream n = new NetworkStream(m_clientSocket);
              
               // n.ReadTimeout = 1000000000;
                n.Flush();
              
               
                n.Write(a, 0,a.Length);
                /*    if (m_clientSocket != null)
                    {
                        NetworkStream n = new NetworkStream(m_clientSocket);
                        n.Write(a,0,FileUpload1.PostedFile.ContentLength);
                    }
                    string name=System.Text.Encoding.ASCII.GetString(a);
                    Response.Write(name);*/
                //n.Dispose();
                n.Dispose();
                n.Close();
            }
            catch (Exception ex)
            {
                Response.Write(ex.Message + "");
            }
       
        }
        else
        {
            Response.Write("Not Specified file");
        }
       
    }
    public void WaitForData()
    {
        SocketPacket theSocPkt = new SocketPacket();
        theSocPkt.m_currentSocket = m_clientSocket;
        m_result = m_clientSocket.BeginReceive(theSocPkt.dataBuffer, 0, theSocPkt.dataBuffer.Length, SocketFlags.None, new AsyncCallback(OnReceive), theSocPkt);
    }
    public void OnReceive(IAsyncResult asyn)
    {
        try
        {
            SocketPacket theSockId = (SocketPacket)asyn.AsyncState;
            int iRx = theSockId.m_currentSocket.EndReceive(asyn);
            string ans = System.Text.Encoding.ASCII.GetString(theSockId.dataBuffer, 0, iRx);
            byte[] encodedDataAsBytes= System.Convert.FromBase64String(ans);

            string returnValue =System.Text.ASCIIEncoding.ASCII.GetString(encodedDataAsBytes);
            if ((returnValue.CompareTo("Send Data"))==0)
            {
                SendData();
            }
            else if ((returnValue.CompareTo("Got Data")) == 0)
            {
               // Response.Write("Congratulation Your File Has been uploaded");              
               // disconnect();
                Page.RegisterStartupScript("ScriptDescription", "<script type=\"text/javascript\"> alert('please fill up all the records');</script>");
                //Page.RegisterStartupScript("ScriptDescription", "<script type=\"text/javascript\"> alert('please fill up all the records');</script>");
               
            }
            WaitForData();
        }
        catch (Exception ex)
        {
            Response.Write(ex.Message);
        }
    }
}


server's code:

using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Collections;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.SessionState;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Xml.Linq;

public partial class FServer : System.Web.UI.Page
{
    private Socket m_mainSocket;
    private Socket[] m_workerSocket = new Socket[10];
    private int m_clientCount = 0;
    private int[] count = new int[10];
    byte []a1;
    byte[] a2;
    string[] fname = new string[10];
   
    protected void Page_Load(object sender, EventArgs e)
    {
         int i;
        for(i=0;i<10;i++)
        {
            count[i] = 0;
        }
    }
    protected void btnStart_Click(object sender, EventArgs e)
    {
        IPAddress[] aryLocalAddr = null;
        string HostName = Dns.GetHostName();
        IPHostEntry ipEntry = Dns.GetHostByName(HostName);
        aryLocalAddr = ipEntry.AddressList;
        int nPort = 12533; /*any port which is available*/ ;
        // Create the listener socket
        m_mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
        m_mainSocket.Bind(new IPEndPoint(aryLocalAddr[0], nPort));
        m_mainSocket.Listen(10);// Setup a callback routine for connection notification.
        m_mainSocket.BeginAccept(new AsyncCallback(OnConnect), m_mainSocket);
        UpdateControls(true);
    }
    private void UpdateControls(bool listening)
    {
        btnStart.Enabled = !listening;
        btnStop.Enabled = listening;
     }   
    public void OnConnect(IAsyncResult asyn)
    {
        try
        {
            Socket listener = (Socket)asyn.AsyncState;
            m_workerSocket[m_clientCount] = listener.EndAccept(asyn);
            // Let the worker Socket do the further processing for the
            // just connected client
            WaitForData(m_workerSocket[m_clientCount]);
            // Now increment the client count
            count[m_clientCount] = 1;
            ++m_clientCount;
          //  Session["clientCount"] = m_clientCount;
            //Session.Add("clientCount", m_clientCount);
            listener.BeginAccept(new AsyncCallback(OnConnect), listener);
        }
        catch (ObjectDisposedException)
        {
            System.Diagnostics.Debugger.Log(0, "1", "\n OnClientConnection: Socket has been closed\n");
        }
        catch (SocketException se)
        {
            Response.Write(se.Message);
            //MessageBox.Show(se.Message);
        }
    }
    public void WaitForData(Socket soc)
    {
        try
        {
            SocketPacket theSocPkt = new SocketPacket();
            theSocPkt.m_currentSocket = soc;
           // theSocPkt.dataBuffer = new byte[theSocPkt.m_currentSocket.Available];
            // Start receiving any data written by the connected client
            // asynchronously

            soc.BeginReceive(theSocPkt.dataBuffer, 0,
                               theSocPkt.dataBuffer.Length,
                               SocketFlags.None,
                               new AsyncCallback(OnReceive),
                              theSocPkt);
        }
        catch (SocketException se)
        {
            Response.Write(se.Message);
        }

    }
    public void OnReceive(IAsyncResult asyn)
    {
        try
        {
           
            SocketPacket thePacket = (SocketPacket)asyn.AsyncState;
            int i = thePacket.m_currentSocket.EndReceive(asyn);
            //thePacket.dataBuffer = new byte[i];

            string name1 = System.Text.Encoding.ASCII.GetString(thePacket.dataBuffer, 0, i).ToString();
            byte[] encodedDataAsBytes = System.Convert.FromBase64String(name1);
            string name = System.Text.ASCIIEncoding.ASCII.GetString(encodedDataAsBytes);
           
            //string name = System.Text.Encoding.ASCII.GetString(thePacket.dataBuffer,0,i).ToString();
            //char[] chars = new char[i + 1];
            //System.Text.Decoder d = System.Text.Encoding.UTF8.GetDecoder();
            //int charLen = d.GetChars(thePacket.dataBuffer, 0, i, chars, 0);
            //System.String szData = new System.String(chars);
            if (i > 0)
            {
                for(int j=0;j<m_clientCount;j++)
                {
                       
                        if (count[m_clientCount-1]==1)
                        {
                           FileStream fs = new FileStream("E:\\upload\\" + name, FileMode.CreateNew);
                           fname[m_clientCount] = name;
                           count[m_clientCount-1] = 2;
                           fs.Dispose();
                           fs.Close();
                           NetworkStream n = new NetworkStream(thePacket.m_currentSocket);
                            string send="Send Data";
                byte[] toEncodeAsBytes= System.Text.ASCIIEncoding.ASCII.GetBytes(send);
                string returnValue = System.Convert.ToBase64String(toEncodeAsBytes);
                            byte[] a=new byte[returnValue.Length];
                            a=System.Text.Encoding.ASCII.GetBytes(returnValue);
                           
                            n.Write(a, 0, a.Length);
                            n.Dispose();
                            n.Close();
                           // WaitForData(thePacket.m_currentSocket);
                        }
                        else if (count[m_clientCount-1] == 2)
                        {
                            FileStream fs = new FileStream("E:\\upload\\"+fname[m_clientCount],FileMode.Open,FileAccess.Write,FileShare.None);
                           
                            a1 = new byte[i];
                            a1 = System.Text.ASCIIEncoding.ASCII.GetBytes(name);
                            //string abc= System.Text.Encoding.ASCII.GetString(a1, 0, i).ToString();
                            //a2 = new byte[abc.Length];
                            //a2 = System.Text.Encoding.ASCII.GetBytes(abc);
                           
                            fs.Write(a1,0,a1.Length);
                            fs.Dispose();
                            fs.Close();
                            NetworkStream n = new NetworkStream(thePacket.m_currentSocket);
                            string send = "Got Data";
                            byte[] toEncodeAsBytes = System.Text.ASCIIEncoding.ASCII.GetBytes(send);
                            string returnValue = System.Convert.ToBase64String(toEncodeAsBytes);
               
                            byte[] a = new byte[returnValue.Length];
                            a = System.Text.Encoding.ASCII.GetBytes(returnValue);
                            n.Write(a, 0, a.Length);
                            n.Dispose();
                            n.Close();
                            count[m_clientCount] = 0;
                           // WaitForData(thePacket.m_currentSocket);


                        }
                               
                }

                               
            }
           WaitForData(thePacket.m_currentSocket);

           
        }
        catch (Exception se)
        {
            Response.Write(se.Message);
        }

    }
    protected void btnStop_Click(object sender, EventArgs e)
    {
        CloseSockets();
        UpdateControls(false);
    }
    void CloseSockets()
    {
        int count=Convert.ToInt32(Session["clientCount"]);
        if (m_mainSocket != null)
        {
            m_mainSocket.Close();
        }
        for (int i = 0; i < count; i++)
        {
            if (m_workerSocket[i] != null)
            {
                m_workerSocket[i].Close();
                m_workerSocket[i] = null;
            }
        }
    }
}