reading textcoord from a multitextured mesh
HELLO GUYS
Ive been trying different ways to create a ray method that gives me back whatever texture is on a mesh by using the xna triangle picking sample as a starting point, but
theres just one last thing I need help with, implementing if statements that gives the string for each texture selected on a multitextured mesh. the modification info given I used are in the links below.THANKYOU
http://xboxforums.create.msdn.com/forums/t/81663.aspx
http://xboxforums.create.msdn.com/forums/p/109706/649752.aspx
My project goal is to try to create certain sounds and particle effects based on the texture of the terrain the character is walking on
THANKYOU