Hi,
My program takes a key input to switch between states:
Ex:
private void Window_KeyDown(object sender, System.Windows.Input.KeyEventArgs e)
{
switch (e.Key)
{
case System.Windows.Input.Key.PageUp:
MoveBackward();
break;
case System.Windows.Input.Key.Next :
// MessageBox.Show(currentState.ToString());
MoveForward();
break;
case System.Windows.Input.Key.Escape :
Application.Current.Shutdown();
break;
default :
break;
}
}
|
But, there are times when I'm playing a file in which I would like to temporarily suspend any input mouse/keyboard. Does anyone have any idea on how to accomplish that?
Thanks