Let's be honest. GDI+ was never the first choice when it came to high performance graphics or games in a windows environment. Before there was Managed DirectX, the option was Win32 with a mixture of C and C++ form that would hijack the windows messages to create a game loop. Now we have WPF with amazing graphical capabilities and 3D support and the question applies: Why should you care about GDI+?In this article
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