Manage Data in a Win Forms Application (without the Database)


Introduction

This article provides an approach to building an application that may be used to collect, store, and retrieve data without relying upon a database to get there.  If you need to store a limited amount of data, if your users won't be sharing data with other users, and you do not require a full blown relational database on the backend, this might article be of interest.

The article is built around a demonstration project that allows the user to store some information gathered during bird observation; of course the same approach could be used to work with contact information, an inventory, postage stamp collection, coin collections, movie collections, or whatever else you might be interested in.


 
Figure 1:  Application Main Form

The application provides the following functionality:

  • Create a bird data file.
  • Add birds to the bird data file.
  • Remove birds from the bird data file.
  • Search for specific birds by name.
  • Create and edit details about the bird.
    • Bird name
    • Bird gender
    • Bird location
    • Bird behavior
    • Observation date
    • Observation time
    • Image of the bird
  • Save a bird data file.
  • Reopen a bird data file.
  • Navigate through all of the birds in the bird data file.
  • View a list of all birds in the bird data file.

The approaches used within the application are representative of only one way of doing things; as with most things in the .NET world, there are several alternatives and you can modify the code to work with the data using one of the other alternatives if you prefer to do so.

Figure 2:  Finding a Bird

Figure 3:  Listing All Birds

Getting Started

There is a single solution included with this download, the solution contains a Win Forms project called "BirdWatcher"; this project contains three forms (the main form, a search form, and a form used to display the total list of birds), a serializable class called 'BirdData.cs' (used to contain bird related data), and a class entitled, 'FileSerializer.cs' which contains two static methods used to serialize and deserialize the bird data (writing it to and reading it from a file) . 
If you open the attached project into Visual Studio 2008; you should see the following in the solution explorer:


 
Figure 4:  Solution Explorer

Code:  BirdData.cs

The BirdData class is the container class used to store all of the bird related data used in the application.  Whilst this demonstration uses bird data, this could easily be replaced with something more useful to you.

The class begins with the normal and default imports:

using System;

using System.Drawing;

using System.Collections.Generic;

using System.Linq;

using System.Text;

 

The next section contains the namespace and class declarations.  Note that the class is declared as serializable; the serializable attribute indicates that the class can be serialized.

 

namespace BirdWatcher

{

    [Serializable]

    public class BirdData

    {

The region defined in the class declares the member variables used internally by the class; any member variables exposed externally are made accessible through public properties.

#region Member Variables

 

        private Guid mId;

        private string mBirdName;

        private string mGender;

        private string mLocation;

        private string mBehaviorObserved;

        private DateTime mDateViewed;

        private DateTime mTimeViewed;

        private byte[] mPicture;

        private string mPictureName;

 

#endregion

The next region of code in the class contains the constructors.  Two constructors are defined; a default constructor that creates a new instance of the class and assigns it an internal ID (as a Guid).  The second constructor accepts a bird name as an argument and, when called, this constructor generates both an ID and assigns the bird name property to the bird name member variable.

#region Constructors

 

        /// <summary>

        /// Default Constructor

        /// </summary>

        public BirdData()

        {

            mId = Guid.NewGuid();

        }

 

 

        /// <summary>

        /// Overloaded Constructor

        /// </summary>

        /// <param name="birdname"></param>

        public BirdData(string birdname)

        {

            mId = Guid.NewGuid();

            mBirdName = birdname;

        } 

#endregion

The last bit of the code in this class is contained within the properties region; this region contains all of the properties defined to access the member variables.  Note that since the ID value is always set by the constructor, the property does not provide a public interface to set the Guid to a new value.

#region Properties

 

        public Guid ID

        {

            get

            {

                return mId;

            }

        } 

 

        public string BirdName

        {

            get

            {

                return mBirdName;

            }

            set

            {

                mBirdName = value;

            }

        } 

 

        public string Gender

        {

            get

            {

                return mGender;

            }

            set

            {

                mGender = value;

            }

        } 

 

        public string Location

        {

            get

            {

                return mLocation;

            }

            set

            {

                mLocation = value;

            }

        } 

 

        public string BehaviorObserved

        {

            get

            {

                return mBehaviorObserved;

            }

            set

            {

                mBehaviorObserved = value;

            }

        } 

 

        public DateTime DateViewed

        {

            get

            {

                return mDateViewed;

            }

            set

            {

                mDateViewed = value;

            }

        } 

 

        public DateTime TimeViewed

        {

            get

            {

                return mTimeViewed;

            }

            set

            {

                mTimeViewed = value;

            }

        } 

 

        public byte[] Picture

        {

            get

            {

                return mPicture;

            }

            set

            {

                mPicture = value;

            }

        }

 

        public string PictureName

        {

            get

            {

                return mPictureName;

            }

            set

            {

                mPictureName = value;

            }

        }

 

#endregion 

 

    }

}

That concludes the description of the 'BirdData' class.

Code:  Main Application Form (Form1.cs)

The Bird Tracker main form contains the following controls:

  • Menu
    • File
      • New
      • Open
      • Save
      • Save As
      • Exit
    •  View
      • List All Birds
  • Toolbar
    • Add Bird
    • Remove Bird
    • Find Bird
    • Save Bird Data
    • Navigate to Previous Bird
    • Navigate to Next Bird
    • Exit Application
  • Bird name text box control
  • Bird gender combo box
  • Bird location multiline text box
  • Bird Behavior multiline text box
  • Date of observation date time picker
  • Time of observation date time picker
  • Group container
  • Picture box
  • Set Picture button 

Figure 5:  Form1.cs

The class begins with the normal and default imports:

using System.Collections.Generic;

using System.ComponentModel;

using System.Data;

using System.Drawing;

using System.Linq;

using System.Text;

using System.IO;

using System.Windows.Forms;

The next section contains the namespace and class declarations. 

namespace BirdWatcher

{

 

    /// <summary>

    /// A simple project used to maintain data about a

    /// collection of birds (could be anything), and to

    /// display that data to the user, persist the data,

    /// and allow the user to recover and modify the

    /// data without using a database.

    /// </summary>

    public partial class Form1 : Form

    {

The region defined in the class declares the member variables used internally by the class; any member variables exposed externally are made accessible through public properties.  The comment adjacent to each declaration describes its purpose.

#region Variable Declarations

 

        private List<BirdData> birds;   // a container for the bird collection

        BirdData currentBird;           // the current bird (displayed)

        string currentFilePath;         // the path to the bird data file

        int currentPosition;            // the position within the bird list

        bool dirtyForm;                 // mark the form dirty when changed

 

#endregion

The next region of code in the class contains the constructor.  Upon initialization, the application creates a new bird data list, creates a new bird data object, sets the date and time picker controls to the current data, sets the current position indicator to zero, and sets the dirty form Boolean to false.

#region Constructor 

 

        /// <summary>

        /// constructor initializes bird list and

        /// defaults values

        /// </summary>

        public Form1()

        {

            InitializeComponent();

 

            // create new bird data list

            // ready to write data

            birds = new List<BirdData>();

            currentBird = new BirdData();

 

            // set the date time pickers to now

            dtpDate.Value = DateTime.Now;

            dtpTime.Value = DateTime.Now;

 

            // init current position to zero

            currentPosition = 0;

 

            // mark form as not dirty

            dirtyForm = false;

        } 

#endregion

The next code region is called 'Housekeeping'.  This region contains some basic functionality used to operate the application.  The first code section is for the Exit toolbar button click event handler; this function merely calls the exit menu item option's event handler rather than duplicate the code in both functions.

#region Housekeeping 

 

        /// <summary>

        /// Exit the application

        /// </summary>

        /// <param name="sender"></param>

        /// <param name="e"></param>

        private void tsbExit_Click(object sender, EventArgs e)

        {

            // call the menu function

            exitToolStripMenuItem_Click(this, new EventArgs());

        }

The next section of code is the exit menu option's click event handler.  This code first checks to see if the form is marked as dirty (based upon user changes made during the operation of the application); if the form is dirty and the user attempts to exist the application, the user will be presented with a message box which will ask them whether or not they wish to exit the application without saving.  If the user indicates that they would prefer to save prior to exiting the application, the application will present the save file dialog to the user; otherwise the application will exit.

        /// <summary>

        /// Exit the application

        /// </summary>

        /// <param name="sender"></param>

        /// <param name="e"></param>

        private void exitToolStripMenuItem_Click(object sender, EventArgs e)

        {

            if (dirtyForm == true)

            {

                if (MessageBox.Show(this, "You have not saved the current bird data;

   " + "would you like to save before exiting?", "Save Current Data",

   MessageBoxButtons.YesNo) == System.Windows.Forms.DialogResult.Yes)

                {

                    saveToolStripMenuItem_Click(this, new EventArgs());

                }

                else

                {

                    Application.Exit();

                }

            }

            else

            {

                Application.Exit();

            }
        }

 

The next method is used to clear out all of the information displayed in the main form controls.

 

        /// <summary>

        /// Clear all form fields

        /// </summary>

        public void ClearForm()

        {

            dirtyForm = true;

 

            txtBirdName.Text = string.Empty;

            txtLocation.Text = string.Empty;

            txtBehavior.Text = string.Empty;

 

            cboGender.SelectedIndex = -1;

 

            dtpDate.Value = DateTime.Now;

            dtpTime.Value = DateTime.Now;

 

            picBird.Image = null;

        }

The next function contained in the form is used to set the image associated with the current bird.  Since we are adding new data to the current instance of bird data, the form is marked as dirty -this will allow the functions used to exit the application to check to see if the current data needs to be saved prior to exiting the application.  The function uses the open file dialog to allow the user to set a path to an image file;  once a file path is set; the function opens the files,  converts it into a byte array and stores it in the current bird data object's image property.  The function wraps up by setting the form's image to display selected bird picture.

        /// <summary>

        /// Load the image into the picture box

        /// </summary>

        /// <param name="sender"></param>

        /// <param name="e"></param>

        private void btnSetImage_Click(object sender, EventArgs e)

        {

            dirtyForm = true;

 

            string imageFilePath = string.Empty;

 

            OpenFileDialog OpenFileDialog1 = new OpenFileDialog();

            OpenFileDialog1.Title = "Open Image File";

            OpenFileDialog1.Filter = "JPEG Documents (*.jpg)|*.jpg|Gif Files|*.gif";

 

            if (OpenFileDialog1.ShowDialog() ==

            System.Windows.Forms.DialogResult.Cancel)

            {

                return;

            }

 

            imageFilePath = OpenFileDialog1.FileName;

            if (String.IsNullOrEmpty(imageFilePath))

            {

                return;

            }

 

            if (System.IO.File.Exists(imageFilePath) == false)

            {

                return;

            }

 

            byte[] bArrImage = new byte[0];

            try

            {

                // convert Image to byte array and save in

                System.IO.FileStream fsImage = null;

                fsImage = System.IO.File.Open(imageFilePath, FileMode.Open,

                FileAccess.Read);

                bArrImage = new byte[fsImage.Length];

                fsImage.Read(bArrImage, 0, (int)fsImage.Length);

                fsImage.Close();

 

                currentBird.Picture = bArrImage;

                currentBird.PictureName = imageFilePath;

 

                MemoryStream ms = new MemoryStream(bArrImage);

                picBird.Image = Image.FromStream(ms);

                ms.Dispose();

            }

            catch(Exception ex)

            {

                MessageBox.Show(ex.Message, "Error Storing Image");           

      }

        }

The next function up is used to handle the 'New' menu option's click event; this function begins by checking the dirty form Boolean to see if the current data should be saved prior to starting the new bird data file.  If the current form is dirty; the user will be prompted to save the current data, else, a new collection of bird data is created and the form is cleared all of prior entries.

        /// <summary>

        /// Create a new bird data file

        /// </summary>

        /// <param name="sender"></param>

        /// <param name="e"></param>

        private void newToolStripMenuItem_Click(object sender, EventArgs e)

        {

            if (dirtyForm == true)

            {

                if (MessageBox.Show(this, "You have not saved the current bird data;

                                 " + "would you like to save before starting a new "

                                 + "bird database?", "Save Current Data",

                    MessageBoxButtons.YesNo) ==

                    System.Windows.Forms.DialogResult.Yes)

                {

                    saveToolStripMenuItem_Click(this, new EventArgs());

                }

                else

                {

                    // discard and start new document

                    birds = new List<BirdData>();

                    ClearForm();

                }

            }

            else

            {

                // start new document

                birds = new List<BirdData>();

                ClearForm();

            }

        }

The open file menu option's click event handler is next; this function also checks for a dirty form prior to opening a new bird data file into the application.  If the form is not dirty, the application will call the 'Open' function which will in turn allow the user to navigate to and open a file for viewing or edit.

        /// <summary>

        /// Open an existing bird data file

        /// </summary>

        /// <param name="sender"></param>

        /// <param name="e"></param>

        private void openStripMenuItem2_Click(object sender, EventArgs e)

        {

            if (dirtyForm == true)

            {

               if (MessageBox.Show(this, "You have not saved the current bird data; "

               + "would you like to save before opening a different " +

               "bird database?", "Save Current Data", MessageBoxButtons.YesNo) ==

                    System.Windows.Forms.DialogResult.Yes)

                {

                    saveToolStripMenuItem_Click(this, new EventArgs());

                }

                else

                {

                    Open();

                }

            }

            else

            {

                Open();

            }

        }

Next up, the open method uses the open file dialog control to allow the user to navigate to and select a bird data file.  Once selected, the file is deserialized into the local bird collection and made available to the display.

        /// <summary>

        /// Open an existing bird data file

        /// </summary>

        public void Open()

        {

            OpenFileDialog OpenFileDialog1 = new OpenFileDialog();

            OpenFileDialog1.Title = "Open BRD Document";

            OpenFileDialog1.Filter = "BRD Documents (*.brd)|*.brd";

            if (OpenFileDialog1.ShowDialog() ==

            System.Windows.Forms.DialogResult.Cancel)

            {

                return;

            }

 

            currentFilePath = OpenFileDialog1.FileName;

            if (String.IsNullOrEmpty(currentFilePath))

            {

                return;

            }

 

            if (System.IO.File.Exists(currentFilePath) == false)

            {

                return;

            }

 

            birds = FileSerializer.Deserialize(currentFilePath);

 

            // Load bird at position zero

            if (birds != null)

            {

                currentBird = birds.ElementAt<BirdWatcher.BirdData>(0);

                LoadCurrentBird();

                dirtyForm = false;

            }

        }

The save menu option click event handler is up next.  This function uses the save file dialog to allow the user to name or set the path to the file.  Once the file path is set, the application serializes the data contained in the bird collection, saving it to disk.

        /// <summary>

        /// Save the existing bird data file

        /// </summary>

        /// <param name="sender"></param>

        /// <param name="e"></param>

        private void saveToolStripMenuItem_Click(object sender, EventArgs e)

        {

            SaveCurrentBird();

 

            if (String.IsNullOrEmpty(currentFilePath))

            {

                SaveFileDialog SaveFileDialog1 = new SaveFileDialog();

 

                try

                {

                    SaveFileDialog1.Title = "Save BRD Document";

                    SaveFileDialog1.Filter = "BRD Documents (*.brd)|*.brd";

 

                    if (SaveFileDialog1.ShowDialog() ==

                    System.Windows.Forms.DialogResult.Cancel)

                    {

                        return;

                    }

                }

                catch

                {

                    return;

                }

 

                currentFilePath = SaveFileDialog1.FileName;

                if (String.IsNullOrEmpty(currentFilePath))

                {

                    return;

                }

            }

 

            FileSerializer.Serialize(currentFilePath, birds);

 

            MessageBox.Show("File " + currentFilePath + " saved.", "File Saved.");

           

            dirtyForm = false;

        }

The next bit of code is very similar to save; it allows the user to save the current bird data file to the local hardware using a replacement name.

        /// <summary>

        /// Save the existing bird data file with

        /// a new file name

        /// </summary>

        /// <param name="sender"></param>

        /// <param name="e"></param>

        private void saveAsToolStripMenuItem_Click(object sender, EventArgs e)

        {

            SaveFileDialog SaveFileDialog1 = new SaveFileDialog();

 

            try

            {

                SaveFileDialog1.Title = "Save BRD Document";

                SaveFileDialog1.Filter = "BRD Documents (*.brd)|*.brd";

 

                if (SaveFileDialog1.ShowDialog() ==

   System.Windows.Forms.DialogResult.Cancel)

                {

                    return;

                }

            }

            catch

            {

                return;

            }

 

            currentFilePath = SaveFileDialog1.FileName;

 

            if (String.IsNullOrEmpty(currentFilePath))

            {

                return;

            }

 

            FileSerializer.Serialize(currentFilePath, birds);

 

            MessageBox.Show("File " + currentFilePath + " saved.", "File Saved.");

 

            dirtyForm = false;

        }

The toolbar's save button is up next; it merely calls the save menu item click event to save the bird data file.

        /// <summary>

        /// Save the existing bird data file

        /// </summary>

        /// <param name="sender"></param>

        /// <param name="e"></param>

        private void tsbSave_Click(object sender, EventArgs e)

        {

            saveToolStripMenuItem_Click(this, new EventArgs());

        }

The save current bird function is used to set the values of the current bird data object to match the content from the form controls.

        /// <summary>

        /// Set the current bird values to the form content;

        /// if the user navigates off the current bird, it will

        /// save the content

        /// </summary>

        private void SaveCurrentBird()

        {

            if(!String.IsNullOrEmpty(txtBirdName.Text))

            {

                try

                {

                    currentBird.BirdName = txtBirdName.Text;

                    currentBird.Location = txtLocation.Text;

                    currentBird.BehaviorObserved = txtBehavior.Text;

 

                    currentBird.Gender = cboGender.Text;

 

                    currentBird.DateViewed = dtpDate.Value;

                    currentBird.TimeViewed = dtpTime.Value;

 

                    // bird image byte array is set for current

                    // bird when image is set

                }

                catch (Exception ex)

                {

                    MessageBox.Show(ex.Message, "Error");

                }

            }
        }

The next region is called Bird Data Management; within this section are the methods used to manage the bird data and the bird data collection.  The first function contained in this region is used to add a new bird to the collection.  The function saves the current bird, creates a new empty bird object, adds the new bird data object to the birds collection, and then marks the form as dirty.

#region Bird Data Management

 

 

        /// <summary>

        /// Add a new bird to the bird data list

        /// </summary>

        /// <param name="sender"></param>

        /// <param name="e"></param>

        private void tsbAdd_Click(object sender, EventArgs e)

        {

            SaveCurrentBird();

            currentBird = new BirdData();

            ClearForm();

            birds.Add(currentBird);

            dirtyForm = true;

        }

The next function is used to remove a bird from the collection.  After a bird is removed; the current position is updated and the form reloaded with the replacement bird information.

        /// <summary>

        /// Remove the current bird from the bird

        /// data list

        /// </summary>

        /// <param name="sender"></param>

        /// <param name="e"></param>

        private void tsbRemoveBird_Click(object sender, EventArgs e)

        {

            birds.RemoveAt(currentPosition);

 

            if (currentPosition == 0)

                currentPosition++;

            else

                currentPosition--;

 

            currentBird = birds[currentPosition];

            LoadCurrentBird();

            dirtyForm = true;

        }

The next function is used to support finding a specific bird.  When the click event handler is executed, a new instance of the find form (Form3) is created and an event handler for the find form's 'BirdNameUpdated' event is set.

        /// <summary>

        /// Find a specific bird

        /// </summary>

        /// <param name="sender"></param>

        /// <param name="e"></param>

        private void tsbFindBird_Click(object sender, EventArgs e)

        {

            Form3 f = new Form3(birds);

            f.BirdNameUpdated += new Form3.BirdNameUpdateHandler(FindBird);

            f.Show();

        }

The next function up is used to find a specific bird by its name.  When find form raises the event indicating that the user wants the bird of a particular name found in the collection, this function will iterate through the collection until the match is found and then it will make that bird the current bird and update the form to display that bird's information.

        /// <summary>

        /// The bird finder code

        /// </summary>

        /// <param name="sender"></param>

        /// <param name="e"></param>

        private void FindBird(object sender, BirdNameUpdateEventArgs e)

        {

            for (int i = 0; i < birds.Count; i++)

            {

                if (birds[i].BirdName == e.BirdName)

                {

                    currentBird = birds[i];

                    LoadCurrentBird();

                    currentPosition = i;

                }

            }

        }

The next function is used to display a form containing all of the birds contained in the current bird data list.  Form 2 contains a single data grid view control and it accepts a list of bird data as an argument for the constructor.  When the form is created and passed a copy of the current bird data, that data is bound to the data grid view control and displayed to the user.

        /// <summary>

        /// List all of the birds in the bird

        /// data file

        /// </summary>

        /// <param name="sender"></param>

        /// <param name="e"></param>

        private void listAllBirdsToolStripMenuItem_Click(object sender, EventArgs e)

        {

            Form2 f = new Form2(birds);

            f.Show();

        }

The next function is called whenever the current bird is changed.  It reloads all of the form controls from the current bird object.

        /// <summary>

        /// Load the current bird into the form

        /// </summary>

        private void LoadCurrentBird()

        {

            try

            {

                txtBirdName.Text = currentBird.BirdName;

                txtLocation.Text = currentBird.Location;

                txtBehavior.Text = currentBird.BehaviorObserved;

            }

            catch { }

 

            try

            {

                cboGender.Text = currentBird.Gender;

            }

            catch { }

 

            try

            {

                dtpDate.Value = currentBird.DateViewed;

            }

            catch { }

 

            try

            {

                dtpTime.Value = currentBird.TimeViewed;

            }

            catch { }

 

            try

            {

 

                if (currentBird.Picture != null)

                {

                    MemoryStream ms = new MemoryStream(currentBird.Picture);

                    picBird.Image = Image.FromStream(ms);

                    ms.Dispose();

                }

                else

                {

                    picBird.Image = null;

                }

            }

            catch

            {

                picBird.Image = null;

            }

        }

The next region contained within this class contains two functions used to control navigation forwards and backwards through the bird data list.  In either case, the current bird is saved by calling the 'SaveCurrentBird' function.  After the current bird is saved locally, the position is checked to see if it is at the bottom or top limit and if possible, the position is incremented or decremented.  Once the current position is updated, the current bird data is set to the bird data at the updated position and for the form reloaded.

#region Navigation 

 

        /// <summary>

        /// Navigate back to the previous bird

        /// </summary>

        /// <param name="sender"></param>

        /// <param name="e"></param>

        private void tsbNavBack_Click(object sender, EventArgs e)

        {

            SaveCurrentBird();

 

            if (currentPosition != 0)

            {

                currentPosition--;

                currentBird = birds[currentPosition];

                LoadCurrentBird();

            }

        }

 

        /// <summary>

        /// Navigate forward to the next bird

        /// </summary>

        /// <param name="sender"></param>

        /// <param name="e"></param>

        private void tsbNavForward_Click(object sender, EventArgs e)

        {

            SaveCurrentBird();

 

            if (currentPosition < birds.Count - 1)

            {

                currentPosition++;

                currentBird = birds[currentPosition];

                LoadCurrentBird();

            }

        } 

#endregion

The last region of code in this class is used to mark the form as dirty in response to changes.  Note that, rather than using the value changed events to set the form dirty, other events such as the text box control's key press event were used to provide an indication as to whether or not something was changed.  The reason being that, if one were to open a bird data file and navigate through the list, the values would change and the form would be marked as dirty even though in reality no changes took place.

#region Dirty the Form

 

        /// <summary>

        /// Dirty the form if the user enters text into

        /// the bird name textbox

        /// </summary>

        /// <param name="sender"></param>

        /// <param name="e"></param>

        private void txtBirdName_KeyPress(object sender, KeyPressEventArgs e)

        {

            dirtyForm = true;

        }

 

 

        /// <summary>

        /// Dirty the form if the user clicks on the gender

        /// combobox to change the value

        /// </summary>

        /// <param name="sender"></param>

        /// <param name="e"></param>

        private void cboGender_MouseClick(object sender, MouseEventArgs e)

        {

            dirtyForm = true;

        }

 

 

        /// <summary>

        /// Dirty the form if the user enters text into

        /// the location textbox

        /// </summary>

        /// <param name="sender"></param>

        /// <param name="e"></param>

        private void txtLocation_KeyPress(object sender, KeyPressEventArgs e)

        {

            dirtyForm = true;

        }

 

 

        /// <summary>

        /// Dirty the form if the user enters text into

        /// the bird behavior textbox

        /// </summary>

        /// <param name="sender"></param>

        /// <param name="e"></param>

        private void txtBehavior_KeyPress(object sender, KeyPressEventArgs e)

        {

            dirtyForm = true;

        }

 

 

        /// <summary>

        /// Dirty the form if the user picks a date from the

        /// control

        /// </summary>

        /// <param name="sender"></param>

        /// <param name="e"></param>

        private void dtpDate_CloseUp(object sender, EventArgs e)

        {

            dirtyForm = true;

        }

 

 

        /// <summary>

        /// Dirty the form if the user picks a time from the

        /// control

        /// </summary>

        /// <param name="sender"></param>

        /// <param name="e"></param>

        private void dtpTime_CloseUp(object sender, EventArgs e)

        {

            dirtyForm = true;

        } 

 

#endregion

That wraps up the discussion of the code contained in the main form of the application.

Code:  List All Birds Form (Form2.cs)

The form used to display the entire list of birds contained in the current bird data list is pretty simple.  The form contains a single data grid view control which is used to display the bird data list. The constructor was modified to accept a bird data list as an argument, the constructor binds the data grid view control to the bird data list and hides the first column (containing a Guid used to uniquely identify the record).

The code for this class is provided in total:

using System;

using System.Collections.Generic;

using System.ComponentModel;

using System.Data;

using System.Drawing;

using System.Linq;

using System.Text;

using System.Windows.Forms;

 

namespace BirdWatcher

{

 

    /// <summary>

    /// This form class is used to display all of the

    /// current birds in a data grid view control.

    /// </summary>

    public partial class Form2 : Form

    {

 

        /// <summary>

        /// The constructor accepts the bird data

        /// as an argument; this list is set as

        /// the datasource for the datagridview control

        /// </summary>

        /// <param name="bd"></param>

        public Form2(List<BirdData> bd)

        {

            InitializeComponent();

            dataGridView1.DataSource = bd;

 

            // this is a guid to hide it

            dataGridView1.Columns[0].Visible = false;

        }

 

    }

}

That concludes the description of the 'Form2' class.

Code:  Find Birds Form (Form3.cs)

This form is used to provide the user with a list of the names of all of the birds contained in the current bird data list.  The user can view and select bird names from the list and then click on the form's Find button; this will raise an event which will be used by the main form to load the matching bird into the form.

The class begins with the normal and default library imports, namespace declaration, and class declaration:

using System;

using System.Collections.Generic;

using System.ComponentModel;

using System.Data;

using System.Drawing;

using System.Linq;

using System.Text;

using System.Windows.Forms;

 

namespace BirdWatcher

{

 

    /// <summary>

    /// This form class displays a list of existing

    /// bird names for the user to pick from; once

    /// selected, an event will be raised with

    /// the selected bird name passed as an

    /// argument.  The main form will listen

    /// for an process this event to update

    /// the display of the current bird to match

    /// the search bird.

    /// </summary>

    public partial class Form3 : Form

    {

Following the class declaration, a delegate and event are declared; these are used to notify the main form whenever the user selects a bird from the form's list and clicks the form's Find button.  The 'BirdNameUpdateEventArgs' is declared as a separate class; that class will be used to contain the selected bird name and to make that information available to the main form whenever the event is raised.

        // add a delegate

        public delegate void BirdNameUpdateHandler(object sender,

            BirdNameUpdateEventArgs e);

 

        // and associated event to notify

        // listeners when a bird name is

        // picked from this form's bird

        // name list

        public event BirdNameUpdateHandler BirdNameUpdated;

The constructor was modified to accept a bird data list as an argument; whenever an instance of the form is created, the constructor will iterate through the bird data list and add each bird name to the list box control used to display the bird names.

        /// <summary>

        /// Pass current bird data list to the

        /// constructor so that the form can

        /// generate a list of bird names for

        /// the user to choose from

        /// </summary>

        /// <param name="bd"></param>

        public Form3(List<BirdData> bd)

        {

            InitializeComponent();

 

            // iterate the bird data to add

            // each bird name to the bird

            // name list box control

            foreach (BirdData bird in bd)

                listBox1.Items.Add(bird.BirdName);

        }

The find button click event handler creates an instance of the event arguments and adds the list box control's selected item to the event arguments.  Once set, the event is raised and raising the event will force the main form to load the selected bird's information into the form's controls.

        /// <summary>

        /// When the user clicks on the find button,

        /// raise an event so the main form will display

        /// the appropriate bird

        /// </summary>

        /// <param name="sender"></param>

        /// <param name="e"></param>

        private void btnFind_Click(object sender, EventArgs e)

        {

            // populate the argument list with the bird name

            BirdNameUpdateEventArgs args =

                new BirdNameUpdateEventArgs(listBox1.SelectedItem.ToString());

 

            // raise the event to pass the bird name back to the

            // main form for processing

            BirdNameUpdated(this, args);

        }

    }   // end class

The 'BirdNameUpdateEventArgs' class is used to contain the bird name and to facilitate passing the bird name to the main form whenever the bird name updated event is fired.  This class could be expanded to contain greater numbers of properties.

    /// <summary>

    /// Container for the bird name update event arguments;

    /// in this case there is only one argument, that being

    /// the selected name of a bird from the bird list

    /// </summary>

    public class BirdNameUpdateEventArgs : System.EventArgs

    {

        // add local member variable to hold text

        private string mBirdName;

 

        // class constructor

        public BirdNameUpdateEventArgs(string sBirdName)

        {

            this.mBirdName = sBirdName;

        }

 

        // Properties - Accessible by the listener

        public string BirdName

        {

            get

            {

                return mBirdName;

            }

        }

    }   // end class 

}

That wraps up the discussion of the find form class (Form3.cs).

Summary

The article shows one approach that may be used to persist and manage data within a win forms application without actually backing the application with a database.  Such an approach might be useful in a number of different applications and where the user does not share information with other users.  Even though the example shows the approach used to manage a collection of information regarding birds, it could be used for any number of other purposes such as maintaining a library of fly patterns, or your favorite insect collection, inventories of tools or equipment, etc.

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