This blog shows how to send and receive data via TCP/IP using Socket in .NET Framework. There are methods Socket.Send and Socket.Receive.
Socket.Send Method
Send method sends data from your buffer to a connected Socket. When you call the Send method it returns number of bytes which were sent. But it doesn't mean that the bytes were already received by the other side, it only means that the data were stored in a socket buffer and the socket will be trying to send them. If the socket buffer is full a WouldBlock error occurs. You should wait for a while a try to send the data again.
Following method sends size bytes stored in the buffer from the offset position. If the operation lasts more than timeout milliseconds it throws an exception.
- public static void Send(Socket socket, byte[] buffer, int offset, int size, int timeout)
- {
- int startTickCount = Environment.TickCount;
- int sent = 0;
- do
- {
- if (Environment.TickCount > startTickCount + timeout)
- throw new Exception("Timeout.");
- try
- {
- sent += socket.Send(buffer, offset + sent, size - sent, SocketFlags.None);
- }
- catch (SocketException ex)
- {
- if (ex.SocketErrorCode == SocketError.WouldBlock ||
- ex.SocketErrorCode == SocketError.IOPending ||
- ex.SocketErrorCode == SocketError.NoBufferSpaceAvailable)
- {
-
- Thread.Sleep(30);
- }
- else
- throw ex;
- }
- } while (sent < size);
- }
To call the Send method use following code snippet (suppose the static Send method is defined in MyClass class). TCP/IP socket can be obtained using TcpClient class. Use TcpClient.Client property to get the underlying Socket (this property is public since .NET Framework 2.0).
- Socket socket = tcpClient.Client;
- string str = "Hello world!";
- try
- {
- MyClass.Send(socket, Encoding.UTF8.GetBytes(str), 0, str.Length, 10000);
- }
- catch (Exception ex) { }
Socket.Receive Method
Receive method receives data from a bound Socket to your buffer. The method returns number of received bytes. If the socket buffer is empty a
WouldBlock error occurs. You should try to receive the data later.
Following method tries to receive size bytes into the buffer to the offset position. If the operation lasts more than timeout milliseconds it throws an exception.
- public static void Receive(Socket socket, byte[] buffer, int offset, int size, int timeout)
- {
- int startTickCount = Environment.TickCount;
- int received = 0;
- do
- {
- if (Environment.TickCount > startTickCount + timeout)
- throw new Exception("Timeout.");
- try
- {
- received += socket.Receive(buffer, offset + received, size - received, SocketFlags.None);
- }
- catch (SocketException ex)
- {
- if (ex.SocketErrorCode == SocketError.WouldBlock ||
- ex.SocketErrorCode == SocketError.IOPending ||
- ex.SocketErrorCode == SocketError.NoBufferSpaceAvailable)
- {
-
- Thread.Sleep(30);
- }
- else
- throw ex;
- }
- } while (received < size);
- }
Call the Receive method using code such this:
- Socket socket = tcpClient.Client;
- byte[] buffer = new byte[12];
- try
- {
- MyClass.Receive(socket, buffer, 0, buffer.Length, 10000);
- string str = Encoding.UTF8.GetString(buffer, 0, buffer.Length);
- }
- catch (Exception ex) { }