Hi all,
I am writing a small text based fighting game using the Windows form so I can have dialog boxes pop-up when a user does something or something has happened. I have created a class for the player and enemy to store their "stats" as variables. So on the Form1 I have a button that allows the player to "Fight", and in the class I have created a method to play out the fight sequence. When the player clicks the "Fight" button I am trying to call the fighting sequence from class1. I am using Visual Studio 2010 express.
(please bare in mind I am totally new to C#)
Here is the code:
Form1
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace FightApp
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
FightSystem();
}
}
}
Class1
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FightApp
{
public class Class1 : Form1
{
int playerHealth = 60;
int playerMaxHealth = 60;
int playerCurrentHealth = 60;
int playerGold = 0;
int playerXP = 0;
int playerLevel = 1;
int playerAttack = 10;
int playerDefence = 10;
Random random = new Random();
int winFight = 0;
int enemyHealth = 60;
int enemyCurrentHealth = 60;
int enemyLevel = 1;
int enemyAttack = 10;
int enemyDefence = 10;
public void FightSystem()
{
playerAttack = playerAttack + random.Next(1, 6);
enemyAttack = enemyAttack + random.Next(1, 6);
if (playerAttack > enemyAttack)
{
winFight = playerAttack - enemyAttack;
enemyCurrentHealth = enemyCurrentHealth - winFight;
playerGold = random.Next(1, 3);
playerXP = 1;
}
}
}
}
I understand that there maybe be an easier way to implement it but as I said I am a complete rookie :s
Thanks in advance for any help or suggestions.