creating a form but i think there something wrong with the array?
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
namespace Picklager
{
public partial class Form1 : Form
{// am declaring and initialising the valueables
int count = 1; // count for counting the number of times the user makes a correct of incorrect guess
int numm = 1; // to count the number of correct guesses
int less = 1;// to coint the wrong guesses
int s = GetRandNum(1, 100); // my point here is to name the random nuimbers
int y = GetRandNum1(1, 100);// s and y to use them in the if statements
public Form1()
{
InitializeComponent();
}
static int GetRandNum(int iStart, int iEnd)// generate random numbers for s, button 1
{
Random r = new Random();
// //sleeping helps generate random number
Thread.Sleep(r.Next(100));
int num = r.Next(iStart, iEnd);
return num;
}
static int GetRandNum1(int iStart, int iEnd)// istart for the beginning 1 and end as it's max 100
{
Random p = new Random(); // ive generated a 2nd random running methods
Thread.Sleep(p.Next(100)); // for the text box 2 to distinguish them
int nu = p.Next(iStart, iEnd);
return nu;
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
textBox1.Text = Convert.ToString(GetRandNum(1, 100));// the generated number is converted int a string and place in textbox1
textBox2.Text = Convert.ToString(GetRandNum1(1, 100));
textBox3.Text = Convert.ToString(count); // a count is made
button1.Enabled = false; // button1 is disabled once a user presses it
count++;
if (s > y)// if statement to show the number of correct and incorrect guesses
{
textBox5.Text = Convert.ToString(numm);
numm++;
}
if (y > s)
{
textBox6.Text = Convert.ToString(less);
less++;
}
}
private void button2_Click(object sender, EventArgs e)
{
textBox2.Text = Convert.ToString(GetRandNum1(1, 100));
textBox1.Text = Convert.ToString(GetRandNum(1, 100));
textBox3.Text = Convert.ToString(count);
button2.Enabled = false;
count = count + 1;
if (y > s)
{
textBox5.Text = Convert.ToString(numm);
numm++;
}
if (s > y)
{
textBox6.Text = Convert.ToString(less);
less++;
}
}
private void button3_Click(object sender, EventArgs e)
{
Close();// to close the program
}
private void button4_Click(object sender, EventArgs e)
{
{// to enable the two buttons 1 & 2 after a guess.
button1.Enabled = true;
button2.Enabled = true;
}
}
private void button5_Click(object sender, EventArgs e)
{
// help message
MessageBox.Show("Type in the right password.Press buttton 1 & 2 to make a guess of the biggest and the next button to make another guess");
}
private void button6_Click(object sender, EventArgs e)
{
const string pass = "password";
bool passes = Convert.ToBoolean(pass);
passes = true;
try
{
while (passes != false)
{
textBox4.Text = Convert.ToString(passes);
}
}
catch (Exception p)
{
textBox4.Text = (p.Message);
}
}
private void textBox4_TextChanged(object sender, EventArgs e)
{
}
}
}