<Window x:Class="Sepis.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="768" MinWidth="800" Width="1000" mc:Ignorable="d" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006">
<Window.Resources>
</Window.Resources>
Name="rectangle1" Width="100" Height="100" Fill="Red">
</Rectangle>
<Viewport3D Name="BAckgroundWindow" ClipToBound <Grid Height="Auto" Width="1400" MinWidth="1280" Name="MainGrid" HorizontalAlignment="Left" Margin="0,0,0,0" VerticalAlignment="Stretch" Opacity="1">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="0*" />
<ColumnDefinition Width="1210*" />
</Grid.ColumnDefinitions>
<Button Name="btnOper">
</Button>
<Rectangle s="True" Margin="353,0,747,180" Grid.Column="1" Width="300" Height="300" HorizontalAlignment="Center" VerticalAlignment="Bottom">
<!-- Defines the camera used to view the 3D object. -->
<Viewport3D.Camera>
<PerspectiveCamera UpDirection="0,1,0" Position="0,0,2" LookDirection="0,0,-1" FieldOfView="33" />
</Viewport3D.Camera>
<!-- The ModelVisual3D children contain the 3D models -->
<Viewport3D.Children>
<!-- This ModelVisual3D defines the light cast in the scene. Without light, the 3D
object cannot be seen. Also, the direction of the lights affect shadowing. If desired,
you can create multiple lights with different colors that shine from different directions. -->
<ModelVisual3D>
<ModelVisual3D.Content>
<AmbientLight Color="#FFFFFF"/>
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D x:Name="geometryMode3">
<!-- The geometry specifes the shape of the 3D plane. In this sample, a flat sheet is created. -->
<GeometryModel3D.Geometry>
<MeshGeometry3D TriangleIndices="0,1,2 2,3,0 2,1,0 0,3,2" Normals="0,0,1 0,1,1 0,0,1 0,0,1" TextureCoordinates="0,1 1,1 1,0 0,0" Positions="-0.5,-0.5,0 0.5,-0.5,0 0.5,0.5,0 -0.5,0.5,0" />
</GeometryModel3D.Geometry>
<!-- The material specifies the material applied to the 3D object. In this sample a linear gradient
covers the surface of the 3D object.-->
<GeometryModel3D.Material>
<MaterialGroup>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<SolidColorBrush Color="Red" />
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</MaterialGroup>
</GeometryModel3D.Material>
<!-- Apply a transform to the object. In this sample, a rotation transform is applied, rendering the
3D object rotated. -->
<GeometryModel3D.Transform>
<Transform3DGroup>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Axis="1,0,0" Angle="-85" x:Name="rotation3"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
<ScaleTransform3D ScaleX="1" ScaleY="1" ScaleZ="3" x:Name="scale3"/>
</Transform3DGroup>
</GeometryModel3D.Transform>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D.Children>
</Viewport3D>
<Button Content="Button" Grid.Column="1" Height="48" HorizontalAlignment="Left" Margin="80,97,0,0" Name="button1" VerticalAlignment="Top" Width="101" />
</Grid>
<Window.Triggers>
<EventTrigger RoutedEvent="Button.Click" SourceName="button1">
<BeginStoryboard>
<Storyboard>
<!--Fourth Rotate the SecondaryComponents Viewport 3D>-->
<DoubleAnimation RepeatBehavior="0:0:0.5" Storyboard.TargetName="rotation3" Storyboard.TargetProperty="(AxisAngleRotation3D.Angle)" From="-85" To="0" Duration="0:0:0.5"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Window.Triggers>
</Window>
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