Thanks for your help! Am I right to assume I should override OnPaint then? Do I add it to
this.Paint += new System.Windows.Forms.PaintEventHandler(); or how do I call it?
protected
override void OnPaint(System.Windows.Forms.PaintEventArgs e)
{
string filePath = Path.Combine(Environment.CurrentDirectory, Path.Combine("Content", Path.Combine("Textures", "racer.dds")));
Image img = XNAGDIImageLoader.LoadImageFromFile(filePath, this.Handle);
e.Graphics.DrawImage(img,
new System.Drawing.Rectangle(100, 100, img.Width, img.Height) );
/*String str = "\nThe time is " + DateTime.Now.ToLongTimeString();
g.DrawString(str, Font, Brushes.Black, 50, 75); */
}
*I wasn't able to post a reply to my old thread for some reason.