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Problems with socket Client-server

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Fad Zak

Fad Zak

11y
1.1k
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Hey folks!! Hope you can help me with my client code.
Först I debugg the Server which is an consoleapplication and the server starts, secondly I debugg the Client, I put a nickname value to the nickNameTextBox and click on Connect the compiler stops at this code line on the getMessage()

serverStream.Read(inStream, 0, buffSize);


The Client

using System.Windows.Forms;
using System.Net.Sockets;
using System.Threading;


namespace Client
{
    public partial class Form1 : Form
    {
        System.Net.Sockets.TcpClient clientSocket = new System.Net.Sockets.TcpClient();
        NetworkStream serverStream = default(NetworkStream);
        string readData = null;


        public Form1()
        {
            InitializeComponent();
        }
        //Connect to the Server
        private void connectButton_Click(object sender, EventArgs e)
        {
            
                clientSocket.Connect("127.0.0.1", 8888);
                serverStream = clientSocket.GetStream();


                byte[] outStream = System.Text.Encoding.ASCII.GetBytes(nickNameTextBox.Text + "$");
                serverStream.Write(outStream, 0, outStream.Length);
                serverStream.Flush();
           
            //else
            //{
            //    MessageBox.Show("Connect to the server");
            //}

        }

        private void sendButton_Click(object sender, EventArgs e)
        {

            if (serverStream == null)
            {
                MessageBox.Show("Please connect to a server.");
                return;
            }
            else
            {

                readData = "Conected to Chat Server ...";
                msg();
                //clientSocket.Connect("127.0.0.1", 8888);
                serverStream = clientSocket.GetStream();

                byte[] outStream = System.Text.Encoding.ASCII.GetBytes(sendTextBox.Text + "$");
                serverStream.Write(outStream, 0, outStream.Length);
                serverStream.Flush();

                Thread ctThread = new Thread(getMessage);
                ctThread.Start();
            }


        }
        private void getMessage()
        {
            while (true)
            {
                serverStream = clientSocket.GetStream();
                int buffSize = 0;
                byte[] inStream = new byte[10025];
                buffSize = clientSocket.ReceiveBufferSize;
                serverStream.Read(inStream, 0, buffSize);
                string returndata = System.Text.Encoding.ASCII.GetString(inStream);
                readData = "" + returndata;
                msg();
            }
        }
        private void msg()
        {

            if (this.InvokeRequired)
            {
                this.Invoke(new MethodInvoker(msg));

            }
            else
            {
                loggTextBox.Text = loggTextBox.Text + Environment.NewLine + " >> " + readData;
            }
        }
    }
}


The Server

namespace Server
{
    class Program
    {
        public static Hashtable clientsList = new Hashtable(); 

        static void Main(string[] args)
        {
            Int32 port = 8888;
            IPAddress localAddr = IPAddress.Parse("127.0.0.1");
            TcpListener serverSocket = new TcpListener(localAddr, port);
            TcpClient clientSocket = default(TcpClient);
            int counter = 0;

            serverSocket.Start();
            Console.WriteLine("Chat Server Started ....");
            counter = 0;
            while ((true))
            {

                counter += 1;
                clientSocket = serverSocket.AcceptTcpClient();

                byte[] bytesFrom = new byte[10025];
                string dataFromClient = null;

                NetworkStream networkStream = clientSocket.GetStream();
                try
                {

                    networkStream.Read(bytesFrom, 0, (int)clientSocket.ReceiveBufferSize);
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex.ToString());
                }
                finally
                {
                    Console.WriteLine("klient ansluten");
                    Console.ReadLine();

                    dataFromClient = System.Text.Encoding.ASCII.GetString(bytesFrom);
                    dataFromClient = dataFromClient.Substring(0, dataFromClient.IndexOf("$"));

                    clientsList.Add(dataFromClient, clientSocket);

                    broadcast(dataFromClient + " Joined ", dataFromClient, false);

                    Console.WriteLine(dataFromClient + " Joined chat room ");
                    handleClinet client = new handleClinet();
                    client.startClient(clientSocket, dataFromClient, clientsList);
                    serverSocket.Stop();
                }

                //clientSocket.Close();
                //serverSocket.Stop();
                //Console.WriteLine("exit");
                //Console.ReadLine();
            }
        }

        public static void broadcast(string msg, string uName, bool flag)
        {
            foreach (DictionaryEntry Item in clientsList)
            {
                TcpClient broadcastSocket;
                broadcastSocket = (TcpClient)Item.Value;
                NetworkStream broadcastStream = broadcastSocket.GetStream();
                Byte[] broadcastBytes = null;

                if (flag == true)
                {
                    broadcastBytes = Encoding.ASCII.GetBytes(uName + " says : " + msg);
                }
                else
                {
                    broadcastBytes = Encoding.ASCII.GetBytes(msg);
                }

                broadcastStream.Write(broadcastBytes, 0, broadcastBytes.Length);
                broadcastStream.Flush();
            }
        }  //end broadcast function
    }//end Main class


    public class handleClinet
    {
        TcpClient clientSocket;
        string clNo;
        Hashtable clientsList;

        public void startClient(TcpClient inClientSocket, string clineNo, Hashtable cList)
        {
            this.clientSocket = inClientSocket;
            this.clNo = clineNo;
            this.clientsList = cList;
            Thread ctThread = new Thread(doChat);
            ctThread.Start();
        }

        private void doChat()
        {
            int requestCount = 0;
            byte[] bytesFrom = new byte[10025];
            string dataFromClient = null;
           // Byte[] sendBytes = null;
            //string serverResponse = null;
            string rCount = null;
            requestCount = 0;

            while ((true))
            {
                try
                {
                    requestCount = requestCount + 1;
                    NetworkStream networkStream = clientSocket.GetStream();
                    networkStream.Read(bytesFrom, 0, (int)clientSocket.ReceiveBufferSize);
                    dataFromClient = System.Text.Encoding.ASCII.GetString(bytesFrom);
                    dataFromClient = dataFromClient.Substring(0, dataFromClient.IndexOf("$"));
                    Console.WriteLine("From client - " + clNo + " : " + dataFromClient);
                    rCount = Convert.ToString(requestCount);

                    Program.broadcast(dataFromClient, clNo, true);
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex.ToString());
                }