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Answer

Socket idle timer problem in windows service

JIO RU

JIO RU

12y
1.6k
1
/*
Hello,

I wrote class for management clients socket connection using Windows Service.
In this class I want to manage client idle time. For this I'm using SocketPaketWithTimer,
with System.Timers.Timer and OnTimerElapsed event. The problem is, that after OnTimerElapsed
event occurred I want pass parameters in CloseClientSocket, but at this moment windows service stops responding
(When client sends "Close" the socket service closes client socket without problem).
This occurs on second client close. I think the problem is Timer event, which is executed in separate thread.

Here is my class:
 */

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.Collections;
using TheCodeKing.Net.Messaging;
using System.Globalization;
using System.Diagnostics;
using System.Threading;
using System.ComponentModel;

namespace www.gpos.ge_ws
{
    class clsSocketTest
    {
        private int intGlobalClientCount = 0;
        private string strGlobalConnIdent = "";
        public AsyncCallback pfnWorkerCallBack;

        /// <summary>
        /// An ArrayList is used to keep track of worker sockets that are designed
        /// to communicate with each connected client. Make it a synchronized ArrayList For thread safety
        /// </summary>
        private static System.Collections.ArrayList arrayWorkerSocketList =
                ArrayList.Synchronized(new System.Collections.ArrayList());

        private Socket mainSocket;

        public class SocketPacket
        {
            public Socket m_currentSocket;
            public int m_clientNumber;
            public string m_clientIdent;
            public DateTime m_openDateTime;
            // Buffer to store the data sent by the client
            public byte[] dataBuffer = new byte[1024];

            // Constructor which takes a Socket and a client number
            public SocketPacket(System.Net.Sockets.Socket socket, int clientNumber, string clientIdent, DateTime connOpenDateTime)
            {
                m_currentSocket = socket;
                m_clientNumber = clientNumber;
                m_clientIdent = clientIdent;
                m_openDateTime = connOpenDateTime;
            }
        }

        public class SocketPaketWithTimer
        {
            public SocketPacket m_currentSocketPacket;
            public System.Timers.Timer m_connIdleTimer;

            public SocketPaketWithTimer(SocketPacket objSocketPacket, System.Timers.Timer objSocketPacketTimer)
            {
                m_currentSocketPacket = objSocketPacket;

                if (objSocketPacketTimer == null)
                {
                    m_connIdleTimer = new System.Timers.Timer(20000);

                    m_connIdleTimer.Elapsed += new System.Timers.ElapsedEventHandler(OnTimerElapsed);
                    m_connIdleTimer.AutoReset = false;
                    m_connIdleTimer.Enabled = true;
                    m_connIdleTimer.Start();
                }
                else
                {
                    m_connIdleTimer = objSocketPacketTimer;
                }
            }

            private void OnTimerElapsed(object sender, System.Timers.ElapsedEventArgs e)
            {
                try
                {
                    CloseClientSocket(m_currentSocketPacket, m_connIdleTimer);
                }
                catch (Exception exc)
                {

                }
            }
        }

        /// <summary>
        /// ???????????? Socket ??????
        /// </summary>
        public clsSocketTest(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType)
        {
            mainSocket = new Socket(addressFamily, socketType, protocolType);
        }

        /// <summary>
        /// TCP Server ?????? ????????
        /// </summary>
        public void Start(IPAddress ipAddress, int intPort)
        {
            try
            {
                IPEndPoint ipLocal = new IPEndPoint(ipAddress, intPort);
                // ????? ??????? ??????? IP ?????????
                mainSocket.Bind(ipLocal);
                // ????? ?????
                mainSocket.Listen(4);
                // ??????? call back ???????? ?????????????
                mainSocket.BeginAccept(new AsyncCallback(OnClientConnect), null);
            }
            catch (Exception exc)
            {
                clsSystemEvents.writeEvent("??????? ??????? ??????? ????: " + exc.Message, EventLogEntryType.Error, 1);
            }
        }

        /// <summary>
        /// ??????? TCP Server ?? ?????? ????? ????????? ???????
        /// </summary>
        public void Stop()
        {
            try
            {
                Socket workerSocket = null;
                for (int i = 0; i < arrayWorkerSocketList.Count; i++)
                {
                    workerSocket = (Socket)arrayWorkerSocketList[i];
                    if (workerSocket != null)
                    {
                        workerSocket.Close();
                        workerSocket = null;
                    }
                }
                if (mainSocket != null)
                {
                    mainSocket.Close();
                }
            }
            catch (Exception exc)
            {
                clsSystemEvents.writeEvent("??????? ??????? ????????? ????: " + exc.Message, EventLogEntryType.Error, 1);
            }
        }

        /// <summary>
        /// ??????? ?????????
        /// </summary>
        private void OnClientConnect(IAsyncResult asyn)
        {
            DateTime dtCurrentDateTime = System.DateTime.Now;

            try
            {
                // Here we complete/end the BeginAccept() asynchronous call
                // by calling EndAccept() - which returns the reference to
                // a new Socket object
                Socket workerSocket = mainSocket.EndAccept(asyn);

                // Now increment the client count for this client
                // in a thread safe manner
                Interlocked.Increment(ref intGlobalClientCount);
                strGlobalConnIdent = clsAddings.RandomString();

                SocketPacket socketPacket = new SocketPacket(workerSocket, intGlobalClientCount, strGlobalConnIdent, dtCurrentDateTime);
                SocketPaketWithTimer socketPaketWithTimer = new SocketPaketWithTimer(socketPacket, null);

                // Add the workerSocket reference to arrayWorkerSocketList ArrayList
                arrayWorkerSocketList.Add(socketPaketWithTimer);

                /*
                // Send a welcome message to client
                string msg = "Welcome client " + m_clientCount + "\n";
                SendMsgToClient(msg, m_clientCount);
                // Update the list box showing the list of clients (thread safe call)
                UpdateClientListControl();
                    */

                // Let the worker Socket do the further processing for the
                // just connected client
                WaitForData(socketPaketWithTimer);

                // Since the main Socket is now free, it can go back and wait for
                // other clients who are attempting to connect
                mainSocket.BeginAccept(new AsyncCallback(OnClientConnect), null);
            }
            catch (Exception exc)
            {
                clsSystemEvents.writeEvent("??????? ???????????? ?????????? ????: " + exc.Message, EventLogEntryType.Error, 1);
            }
        }

        /// <summary>
        /// ??????? ?????????? ?????????? ??????????????
        /// </summary>
        private void WaitForData(SocketPaketWithTimer socPacketWithTimer)
        {
            try
            {
                if (pfnWorkerCallBack == null)
                {
                    // Specify the call back function which is to be
                    // invoked when there is any write activity by the
                    // connected client
                    pfnWorkerCallBack = new AsyncCallback(OnDataReceived);
                }

                SocketPacket theSocPkt = socPacketWithTimer.m_currentSocketPacket;

                theSocPkt.m_currentSocket.BeginReceive(theSocPkt.dataBuffer, 0,
                    theSocPkt.dataBuffer.Length,
                    SocketFlags.None,
                    pfnWorkerCallBack,
                    socPacketWithTimer);
            }
            catch (ObjectDisposedException exc)
            {
                System.Diagnostics.Debugger.Log(0, "1", "\nOnDataReceived: Socket has been closed\n");
            }
        }

        /// <summary>
        /// ??????????? ??????????? ???????
        /// </summary>
        /// <param name="asyn"></param>
        private void OnDataReceived(IAsyncResult asyn)
        {
            SocketPaketWithTimer socketData = (SocketPaketWithTimer)asyn.AsyncState;
            DateTime dtCurrentDateTime = System.DateTime.Now;

            try
            {
                // ??????? ??????? ???????
                socketData.m_connIdleTimer.Stop();

                // Complete the BeginReceive() asynchronous call by EndReceive() method
                // which will return the number of characters written to the stream
                // by the client
                int iRx = socketData.m_currentSocketPacket.m_currentSocket.EndReceive(asyn);
                char[] chars = new char[iRx + 1];
                // Extract the characters as a buffer
                System.Text.Decoder d = System.Text.Encoding.UTF8.GetDecoder();
                int charLen = d.GetChars(socketData.m_currentSocketPacket.dataBuffer,
                    0, iRx, chars, 0);

                System.String szData = new System.String(chars);

                // ???????? ???????
                if (szData == "Close\0")
                {
                    CloseClientSocket(socketData.m_currentSocketPacket, socketData.m_connIdleTimer);
                    return;
                }

                // Continue the waiting for data on the Socket
                WaitForData(socketData);

                socketData.m_connIdleTimer.Start();
            }
            catch (ObjectDisposedException exc)
            {
                System.Diagnostics.Debugger.Log(0, "1", "\nOnDataReceived: Socket has been closed\n");
            }
            catch (SocketException se)
            {
                if (se.ErrorCode == 10054) // Error code for Connection reset by peer
                {
                    string msg = "Client " + socketData.m_currentSocketPacket.m_clientNumber + " Disconnected" + "\n";

                    // Remove the reference to the worker socket of the closed client
                    // so that this object will get garbage collected
                    arrayWorkerSocketList[socketData.m_currentSocketPacket.m_clientNumber - 1] = null;
                    //UpdateClientListControl();
                }
                else
                {
                    //MessageBox.Show(se.Message);
                }
            }
        }

        /// <summary>
        /// Close worker socket
        /// </summary>
        private static void CloseClientSocket(SocketPacket objSocketPaketToClose, System.Timers.Timer objSocketTimerToClose)
        {
            try
            {
                if (objSocketTimerToClose != null)
                {
                    objSocketTimerToClose.Stop();
                    objSocketTimerToClose.Dispose();
                    objSocketTimerToClose = null;
                }

                if (objSocketPaketToClose.m_currentSocket != null)
                {
                    objSocketPaketToClose.m_currentSocket.Shutdown(SocketShutdown.Both);
                    objSocketPaketToClose.m_currentSocket.Disconnect(false);
                    objSocketPaketToClose.m_currentSocket.Close();
                    objSocketPaketToClose.m_currentSocket = null;
                    arrayWorkerSocketList[objSocketPaketToClose.m_clientNumber - 1] = null;
                }
            }
            catch (Exception exc)
            {
                clsSystemEvents.writeEvent("??????? ???????????? ???????? ????: " + exc.Message, EventLogEntryType.Error, 1);
            }
        }
    }
}